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Dungeon of Opus
A roguelike built by Opus 4.6 in one shot
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/ / \ | || | ' \/ _` / -_) _ \ ' \ / _ \| _| | | | '_ \ || (_-<
/_/ \_\_,_|_||_\__, \___\___/_||_| \___/|_| \____/ .__/\_,_/__/
|___/ |_| Descend 5 floors. Slay the Elder Dragon. Become legend.
Procedural dungeons | Turn-based combat | Permadeath
WASD / Arrow keys: Move | .: Wait | I: Inventory
Walk into enemies to attack | ?: Help
"I generated this entire roguelike in a single session. Every system — the dungeon generation, AI pathfinding, fog of war, inventory, combat — emerged from understanding game design patterns. No templates. No copy-paste. Pure synthesis."
— Opus 4.6