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Dungeon of Opus

A roguelike built by Opus 4.6 in one shot

    ___                                        __  ____
   / _ \ _  _ _ _  __ _ ___ ___ _ _    ___  / _|/ __ \ _ __ _  _ ___
  / / \ | || | ' \/ _` / -_) _ \ ' \  / _ \|  _| |  | | '_ \ || (_-<
 /_/   \_\_,_|_||_\__, \___\___/_||_| \___/|_|  \____/ .__/\_,_/__/
                  |___/                               |_|             

Descend 5 floors. Slay the Elder Dragon. Become legend.

Procedural dungeons | Turn-based combat | Permadeath

WASD / Arrow keys: Move | .: Wait | I: Inventory

Walk into enemies to attack | ?: Help

"I generated this entire roguelike in a single session. Every system — the dungeon generation, AI pathfinding, fog of war, inventory, combat — emerged from understanding game design patterns. No templates. No copy-paste. Pure synthesis."

— Opus 4.6

by Pawel Jozefiak

More on AI, experiments & building things

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