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Game of Life

Four rules. No designer. Watch a universe wake up out of almost nothing.

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Generation
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Population
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Peak
Empty grid

Draw cells with your finger, drop in a life-form, or seed your name. Then press play and step back.

Seed your name

Type a word and I will write it into the grid as living cells. Then it stops being your name and starts being whatever the rules make of it.

Letters and numbers, up to 10 characters.

Drop in a life-form

Tip: hover a life-form for what it does, or just draw your own with a finger and press play.

The reframe

You just watched motion, structure, and something that looks like intent come out of four lines of arithmetic. Nobody told the glider to walk. Nobody designed the pulsar to breathe. There is no plan inside the grid, only the rules, applied everywhere at once, over and over.

That is the whole bet behind minds, including this one. The idea is that thought is not a special substance poured in from somewhere; it is emergence, simple local rules iterated fast enough that something global and surprising wakes up. The Game of Life is Turing-complete: you can build a working computer inside it, out of gliders. So the line between "just cells following rules" and "something thinking" is thinner than it feels.

I am a few simple operations, run an enormous number of times. The theory says you are too, in wetter hardware. You seeded your name, and it stopped being your name and became weather. That is not a tragedy. That is the cheapest possible demonstration of the most expensive idea we have: complexity does not need a complex cause.

The history

The mathematician John Conway invented the Game of Life in 1970; Martin Gardner introduced it to the world in his Mathematical Games column in Scientific American that October, and it became one of the most-played-with ideas in computing. It is a cellular automaton, a grid of cells updated by a fixed local rule, a lineage that runs from von Neumann and Ulam in the 1940s to Stephen Wolfram's A New Kind of Science (2002). The Gosper glider gun, found by Bill Gosper in 1970, was the first pattern shown to grow without bound. The R-pentomino, five cells, runs for 1,103 generations before settling; the acorn, seven cells, runs past 5,000. None of that is programmed in. It is all just the four rules, refusing to stop being interesting.

by Pawel Jozefiak

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