Cards
Browse all 570 cards from Slay The Spire 2 Early Access
Abrasive

Abrasive
Sly. Gain 1 Dexterity. Gain 4 Thorns.
Accelerant

Accelerant
Poison is triggered 1 additional time.
Accuracy

Accuracy
Shivs deal 4 additional damage.
Acrobatics

Acrobatics
Draw 3 cards. Discard 1 card.
Adaptive Strike

Adaptive Strike
Deal 18 damage. Add a 0 copy of this card into your Discard Pile.
Adrenaline

Adrenaline
Gain . Draw 2 cards. Exhaust.
After Image

After Image
Whenever you play a card, gain 1 Block.
Afterimage

Afterimage
Whenever you play a card, gain 1 Block.
Afterlife

Afterlife
Summon 6. Exhaust.
Aggression

Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize

Alchemize
Procure a random potion. Exhaust.
Alignment

Alignment
Gain .
All for One

All for One
Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.
Anger

Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
Anointed

Anointed
Put every Rare card from your Draw Pile into your Hand. Exhaust.
Anticipate

Anticipate
Gain 3 Dexterity this turn.
Armaments

Armaments
Gain 5 Block. Upgrade a card in your Hand.
Arsenal

Arsenal
Whenever you play a Colorless card, gain 1 Strength.
Ascender's Bane

Ascender's Bane
Unplayable. Ethereal. Eternal.
Ashen Strike

Ashen Strike
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Assassinate

Assassinate
Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.
Astral Pulse

Astral Pulse
Deal 14 damage to ALL enemies.
Automation

Automation
Every 10 cards you draw, gain .
Backflip

Backflip
Gain 5 Block. Draw 2 cards.
Backstab

Backstab
Innate. Deal 11 damage. Exhaust.
Bad Luck

Bad Luck
Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal.
Ball Lightning

Ball Lightning
Deal 7 damage. Channel 1 Lightning.
Bandage Up

Heal 4 HP. Exhaust.
Bandage Up
Heal 4 HP. Exhaust.
Banshee's Cry

Banshee's Cry
Deal 33 damage to ALL enemies. Costs less for each Ethereal card played this combat.
Barrage

Barrage
Deal 5 damage for each Channeled Orb.
Barricade

Barricade
Block is not removed at the start of your turn.
Bash

Bash
Deal 8 damage. Apply 2 Vulnerable.
Battle Trance

Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
Beacon of Hope
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block. Does not stack.
Beam Cell

Beam Cell
Deal 3 damage. Apply 1 Vulnerable.
Beat Down

Beat Down
Play 3 random Attacks from your Discard Pile.
Beat into Shape

Beat into Shape
Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
Beckon

Beckon
At the end of your turn, if this is in your Hand, lose 6 HP.
BEGONE

BEGONE
! Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.
Believe in You

Believe in You
Another player gains 2 energy.
Big Bang

Big Bang
Draw 1 card. Gain . Gain . Forge 5. Exhaust.
Black Hole

Black Hole
Whenever you spend or gain , deal 3 damage to ALL enemies.
Blade Dance

Blade Dance
Add 3 Shivs into your Hand. Exhaust.
Blade of Ink

Blade of Ink
This turn, whenever you play an Attack, gain 2 Strength this turn.
Blight Strike

Blight Strike
Deal 8 damage. Apply Doom equal to damage dealt.
Blood Wall

Blood Wall
Lose 2 HP. Gain 16 Block.
Bloodletting

Bloodletting
Lose 3 HP. Gain .
Bludgeon

Bludgeon
Deal 32 damage.
Blur

Blur
Gain 5 Block. Block is not removed at the start of your next turn.
Body Slam

Body Slam
Deal damage equal to your Block.
Bodyguard

Bodyguard
Summon 5.
Bolas

Bolas
Deal 3 damage. At the start of your next turn, return this to your Hand.
Bombardment

Bombardment
Deal 18 damage. At the start of your turn, plays from the Exhaust Pile. Exhaust.
Bone Shards

Bone Shards
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Boost Away

Boost Away
Gain 6 Block. Add a Dazed into your Discard Pile.
Boot Sequence

Boot Sequence
Innate. Gain 10 Block. Exhaust.
Borrowed Time

Borrowed Time
Apply 4 Doom to yourself. Gain 1 energy.
Bouncing Flask

Bouncing Flask
Apply 3 Poison to a random enemy 3 times.
Brand

Brand
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Breakthrough

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.
Brightest Flame

Brightest Flame
Gain 1 Energy. Draw 2 cards. Lose 1 Max HP.
Bubble Bubble

Bubble Bubble
If the enemy has Poison, apply 9 Poison.
Buffer

Buffer
Prevent the next time you would lose HP.
Bulk Up

Bulk Up
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
Bullet Time

Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bully

Bully
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark

Bulwark
Gain 13 Block. Forge 10.
Bundle of Joy

Bundle of Joy
Add 3 random Colorless cards into your Hand. Exhaust.
Burn

Burn
Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.
Burning Pact

Burning Pact
Exhaust 1 card. Draw 2 cards.
Burst

Burst
This turn, your next Skill is played an extra time.
Bury

Bury
Deal 52 damage.
Byrd Swoop

Byrd Swoop
Deal 14 damage.
Byrdonis Egg

Byrdonis Egg
Unplayable. Can be hatched at a Rest Site.
Calamity

Calamity
Whenever you play an Attack, add a random Attack into your Hand.
Calcify

Calcify
Osty's attacks deal 4 additional damage.
Calculated Gamble

Calculated Gamble
Discard your Hand, then draw that many cards. Exhaust.
Call of the Void

Call of the Void
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Capacitor

Capacitor
Gain 2 Orb Slots.
Capture Spirit

Capture Spirit
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Carve Ghost

Carve Ghost
Deal 8 damage. Add 1 Soul into your Hand.
Cascade

Cascade
X Play the top X cards of your Draw Pile.
Catastrophe

Catastrophe
Play 2 random cards from your Draw Pile.
Celestial Might

Celestial Might
Deal 6 damage 3 times.
Chaos

Chaos
Channel 1 random Orb.
CHARGE

CHARGE
!! Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Charge Battery

Charge Battery
Gain 7 Block. Next turn, gain .
Child of the Stars

Child of the Stars
Whenever you spend , gain 2 Block for each spent.
Chill

Chill
Channel 1 Frost for each enemy. Exhaust.
Cinder

Cinder
Deal 17 damage. Exhaust the top card of your Draw Pile.
Claw

Claw
cards by 2 this combat.
Cleanse

Cleanse
Summon 3. Exhaust 1 card from your Draw Pile.
Cloak and Dagger

Cloak and Dagger
Gain 6 Block. Add 1 Shiv into your Hand.
Cloak of Stars

Cloak of Stars
Gain 7 Block.
Clumsy

Clumsy
Unplayable. Ethereal.
Cold Snap

Cold Snap
Deal 6 damage. Channel 1 Frost.
Collision Course

Collision Course
Deal 9 damage. Add a Debris into your Hand.
Colossus

Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
Comet

Comet
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Compact

Compact
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Compile Driver

Compile Driver
Deal 7 damage. Draw 1 card for each unique Orb you have.
Conflagration

Conflagration
Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
Conqueror

Conqueror
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Consuming Shadow

Consuming Shadow
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Convergence

Convergence
Next turn, gain and . Retain your Hand this turn.
Coolant

Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded

Coolheaded
Channel 1 Frost. Draw 1 card.
Coordinate

Coordinate
Give another player 5 Strength this turn.
Corrosive Wave

Corrosive Wave
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Cosmic Indifference

Cosmic Indifference
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
Countdown

Countdown
At the start of your turn, apply 6 Doom to a random enemy.
Crash Landing

Crash Landing
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
Creative AI

Creative AI
At the start of your turn, add a random Power into your Hand.
Crescent Spear

Crescent Spear
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a cost.
Crimson Mantle

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
Cruelty

Cruelty
Vulnerable enemies take an additional 25% damage.
Crush Under

Crush Under
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Curse of the Bell

Curse of the Bell
Unplayable. Eternal.
Dagger Spray

Dagger Spray
Deal 4 damage to ALL enemies twice.
Dagger Throw

Dagger Throw
Deal 9 damage. Draw 1 card. Discard 1 card.
Danse Macabre

Danse Macabre
Whenever you play a card that costs or more, gain 3 Block.
Dark Embrace

Dark Embrace
Whenever a card is Exhausted, draw 1 card.
Dark Shackles

Dark Shackles
Enemy loses 9 Strength this turn. Exhaust.
Darkness

Darkness
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Dash

Dash
Gain 10 Block. Deal 10 damage.
Dazed

Dazed
Unplayable. Ethereal.
Deadly Poison

Deadly Poison
Apply 5 Poison.
Death March

Death March
Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.
Death's Door

Death's Door
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
Death's Visage

Death's Visage
Deal 7 damage. Apply 1 Vulnerable.
Deathbringer

Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.
Debilitate

Debilitate
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Debris

Debris
Exhaust.
Debt

Debt
Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold.
Decay

Decay
Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.
Decisions, Decisions

Decisions, Decisions
Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.
Defend

Defend
Gain 5 Block.
Defend

Defend
Gain 5 Block.
Defend

Defend
Gain 5 Block.
Defend

Defend
Gain 5 Block.
Defend

Defend
Gain 5 Block.
Defile

Defile
Ethereal. Deal 13 damage.
Deflect

Deflect
Gain 4 Block.
Defragment

Defragment
Gain 1 Focus.
Defy

Defy
Ethereal. Gain 6 Block. Apply 1 Weak.
Delay

Delay
Gain 11 Block. Next turn, gain .
Demesne

Demesne
Ethereal. At the start of your turn, gain and draw 1 additional card.
Demon Form

Demon Form
At the start of your turn, gain 2 Strength.
Demonic Shield

Demonic Shield
Lose 1 HP. Give another player Block equal to your Block. Exhaust.
Devastate

Devastate
Deal 30 damage.
Devour Life

Devour Life
Whenever you play a Soul, Summon 1.
Dirge

Dirge
X Summon 3 X times. Add X Souls into your Draw Pile. Exhaust.
Discovery

Discovery
Choose 1 of 3 random cards to add into your Hand. It costs 0 this turn. Exhaust.
Disintegration

Disintegration
At the end of your turn, take 6 damage.
Dismantle

Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.
Dodge and Roll

Dodge and Roll
Gain 4 Block. Next turn, gain 4 Block.
Dominate

Dominate
Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.
Double Energy

Double Energy
Double your Energy. Exhaust.
Doubt

Doubt
Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.
Drain Power

Drain Power
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
Dramatic Entrance

Dramatic Entrance
Innate. Deal 11 damage to ALL enemies. Exhaust.
Dredge

Dredge
Put 3 cards from your Discard Pile into your Hand. Exhaust.
Drum of Battle

Drum of Battle
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Dualcast

Dualcast
Evoke your rightmost Orb twice.
Dying Star

Dying Star
Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echo Form

Echo Form
Ethereal. The first card you play each turn is played an extra time.
Echoing Slash

Echoing Slash
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
Eidolon

Eidolon
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
Empower

Empower
Osty's attacks deal 3 additional damage.
End of Days

End of Days
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
Energy Surge

Energy Surge
ALL players gain . Exhaust.
Enfeebling Touch

Enfeebling Touch
Ethereal. Enemy loses 8 Strength this turn.
Enlightenment

Enlightenment
Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.
Enthralled

Enthralled
If this is in your Hand, it must be played before other cards. Eternal.
Entropy

Entropy
At the start of your turn, Transform 1 card in your Hand.
Envenom

Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.
Equilibrium

Equilibrium
Gain 13 Block. Retain your Hand this turn.
Eradicate

Eradicate
X Retain. Deal 11 damage X times.
Escape Plan

Escape Plan
Draw 1 card. If you draw a Skill, gain 3 Block.
Eternal Armor

Eternal Armor
Gain 7 Plating.
Evil Eye

Evil Eye
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight

Expect a Fight
Gain 1 energy for each Attack in your Hand. You cannot gain more energy this turn.
Expertise

Expertise
Draw cards until you have 6 in your Hand.
Expose

Expose
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.
Exterminate

Exterminate
Deal 3 damage 4 times to ALL enemies.
Falling Star

Falling Star
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.
Fan of Knives

Fan of Knives
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
Fasten

Fasten
Gain an additional 5 Block from Defend cards.
Fear

Fear
Ethereal. Deal 7 damage. Apply 1 Vulnerable.
Fearmonger

Fearmonger
Whenever you apply Doom this turn, gain 4 Block.
Feed

Feed
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
Feeding Frenzy

Feeding Frenzy
Gain 5 Strength this turn.
Feel No Pain

Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
Feral

Feral
The first time you play a 0Attack each turn, return it to your Hand.
Fetch

Fetch
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Fiend Fire

Fiend Fire
Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.
Fight Me

Fight Me
! Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.
Fight Through

Fight Through
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Finesse

Finesse
Gain 4 Block. Draw 1 card.
Finisher

Finisher
Deal 6 damage for each Attack already played this turn.
Fisticuffs

Fisticuffs
Deal 7 damage. Gain Block equal to damage dealt.
Flak Cannon

Flak Cannon
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Flame Barrier

Flame Barrier
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
Flanking

Flanking
The enemy takes double damage from other players this turn.
Flash of Steel

Flash of Steel
Deal 5 damage. Draw 1 card.
Flatten

Flatten
Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.
Flechettes

Flechettes
Deal 5 damage for each Skill in your Hand.
Flick Flack

Flick Flack
Sly. Deal 7 damage to ALL enemies.
Focused Strike

Focused Strike
Deal 9 damage. Gain 1 Focus this turn.
Follow Through

Follow Through
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Folly

Folly
Unplayable. Innate. Eternal.
Footwork

Footwork
Gain 2 Dexterity.
Foregone Conclusion

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.
Forgotten Ritual

Forgotten Ritual
If you Exhausted a card this turn, gain .
Frantic Escape

Frantic Escape
Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.
Friendship

Friendship
Lose 2 Strength. Gain at the start of each turn.
FTL

FTL
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Fuel

Fuel
Gain . Draw 1 card. Exhaust.
Furnace

Furnace
At the start of your turn, Forge 4.
Fusion

Fusion
Channel 1 Plasma.
Gamma Blast

Gamma Blast
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Gang Up

Gang Up
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gather Light

Gather Light
Gain 7 Block. Gain .
Genesis

Genesis
At the start of your turn, gain .
Genetic Algorithm

Genetic Algorithm
Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.
Ghostly Armor

Ghostly Armor
Gain 10 Block. Ethereal.
Giant Rock

Giant Rock
Deal 16 damage.
Glacier

Glacier
Gain 6 Block. Channel 2 Frost.
Glasswork

Glasswork
Gain 5 Block. Channel 1 Glass.
Glimmer

Glimmer
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
Glimpse Beyond

Glimpse Beyond
ALL players add 3 Souls into their Draw Pile. Exhaust.
Glitterstream

Glitterstream
Gain 11 Block. Next turn, gain 4 Block.
Glow

Glow
Gain 1 energy. Draw 1 card. Next turn, draw 1 card.
Go for the Eyes

Go for the Eyes
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Gold Axe

Gold Axe
Deal damage equal to the number of cards played this combat.
Grand Finale

Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.
Grapple

Grapple
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
Grave Warden

Grave Warden
Gain 8 Block. Add a Soul into your Draw Pile.
Graveblast

Graveblast
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.
Greed

Greed
Unplayable. Eternal.
GUARDS!!!

GUARDS!!!
!!! Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.
Guiding Star

Guiding Star
Deal 12 damage. Next turn, draw 2 cards.
Guilty

Guilty
Unplayable. Removed from your Deck after 5 combats.
Gunk Up

Gunk Up
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
Hailstorm

Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hammer Time

Hammer Time
Whenever you Forge, all allies Forge as well.
Hand of Greed

Hand of Greed
Deal 20 damage. If Fatal, gain 20 Gold.
Hand Trick

Hand Trick
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
Hang

Hang
cards deal to this enemy.
Haunt

Haunt
Whenever you play a Soul, a random enemy loses 6 HP.
Havoc

Havoc
Play the top card of your Draw Pile and Exhaust it.
Haze

Haze
Sly. Apply 4 Poison to ALL enemies.
Headbutt

Headbutt
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Heavenly Drill

Heavenly Drill
X Deal 8 damage X times. Double X if it's 4 or more.
Hegemony

Hegemony
Deal 15 damage. Next turn, gain .
Heirloom Hammer

Heirloom Hammer
Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill

Helix Drill
Deal 3 damage for each previously spent this turn.
Hellraiser

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis

Hemokinesis
Lose 2 HP. Deal 14 damage.
Hidden Cache

Hidden Cache
Gain . Next turn, gain .
Hidden Daggers

Hidden Daggers
Discard 2 cards. Add 2 Shivs into your Hand.
Hidden Gem

Hidden Gem
A random card in your Draw Pile gains Replay 2.
High Five

High Five
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Hologram

Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.
Hotfix

Hotfix
Gain 2 Focus this turn. Exhaust.
Howl From Beyond

Howl From Beyond
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.
Huddle Up

Huddle Up
ALL allies draw 2 cards. Exhaust.
Hyperbeam

Hyperbeam
Deal 26 damage to ALL enemies. Lose 3 Focus.
I Am Invincible

I Am Invincible
Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance

Ice Lance
Deal 19 damage. Channel 3 Frost.
Ignition

Ignition
Another player ChannelsPlasma. Exhaust.
Impatience

Impatience
If you have no Attacks in your Hand, draw 2 cards.
Impervious

Impervious
Gain 30 Block. Exhaust.
Infection

Infection
Unplayable. At the end of your turn, if this is in your Hand, take 3 damage.
Infernal Blade

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn. Exhaust.
Inferno

Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite Blades

Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.
Inflame

Inflame
Gain 2 Strength.
Injury

Injury
Unplayable.
Intercept

Intercept
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Invoke

Invoke
Next turn, Summon 2 and gain .
Iron Wave

Iron Wave
Gain 5 Block. Deal 5 damage.
Iteration

Iteration
The first time you draw a Status card each turn, draw 2 cards.
Jack of All Trades

Jack of All Trades
Add 1 random Colorless card into your Hand. Exhaust.
Jackpot

Jackpot
Deal 25 damage. Add 3 random 0 cards into your Hand.
Juggernaut

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.
Juggling

Juggling
Add a copy of the third Attack you play each turn into your Hand.
Kingly Kick

Kingly Kick
Deal 24 damage. Whenever you draw this card, reduce its cost by 1.
Kingly Punch

Kingly Punch
Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.
Knife Trap

Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.
Knockdown

Knockdown
Deal 10 damage. The enemy takes double damage from other players this turn.
Knockout Blow

Knockout Blow
Deal 30 damage. If this kills an enemy, gain .
Know Thy Place

Know Thy Place
Apply 1 Weak. Apply 1 Vulnerable. Exhaust.
Lantern Key

Lantern Key
Unplayable. Unlocks a special event in the next Act.
Largesse

Largesse
Another player adds 1 random Colorless card to their Hand.
Leading Strike

Leading Strike
Deal 7 damage. Add 1 Shiv into your Hand.
Leap

Leap
Gain 9 Block.
Leg Sweep

Leg Sweep
Apply 2 Weak. Gain 11 Block.
Legion of Bone

Legion of Bone
ALL players Summon 6. Exhaust.
Lethality

Lethality
Ethereal. The first Attack each turn deals 50% additional damage.
Lift

Lift
Give another player 11 Block.
Lightning Rod

Lightning Rod
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
Loop

Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.
Luminesce

Luminesce
Retain. Gain . Exhaust.
Lunar Blast

Lunar Blast
Deal 4 damage for each Skill already played this turn.
Machine Learning

Machine Learning
At the start of your turn, draw 1 additional card.
Make It So

Make It So
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
Malaise

Malaise
X Enemy loses X Strength. Apply X Weak. Exhaust.
Mangle

Mangle
Deal 15 damage. Enemy loses 10 Strength this turn.
Manifest Authority

Manifest Authority
Gain 7 Block. Add 1 random Colorless card into your Hand.
Master of Strategy

Master of Strategy
Draw 3 cards. Exhaust.
Master Planner

Master Planner
When you play a Skill, it gains Sly.
Mayhem

Mayhem
At the start of your turn, play the top card of your Draw Pile.
Melancholy

Melancholy
Gain 13 Block. Reduce this card's cost by whenever ANYONE dies.
Memento Mori

Memento Mori
Deal 8 damage. Deals 4 additional damage for each card discarded this turn.
Metamorphosis

Metamorphosis
Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.
Meteor Strike

Meteor Strike
Deal 24 damage. Channel 3 Plasma.
Mimic

Mimic
Gain Block equal to the Block on another player. Exhaust.
Mind Blast

Mind Blast
Innate. Deal damage equal to the number of cards in your Draw Pile.
Mind Rot

Mind Rot
Draw 1 fewer card each turn.
Minion Dive Bomb

Minion Dive Bomb
Deal 13 damage. Exhaust.
Minion Sacrifice

Minion Sacrifice
Gain 9 Block. Exhaust.
Minion Strike

Minion Strike
Deal 7 damage. Draw 1 card. Exhaust.
Mirage

Mirage
Gain Block equal to Poison on ALL enemies. Exhaust.
Misery

Misery
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
Modded

Modded
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Molten Fist

Molten Fist
Deal 10 damage. Double the enemy's Vulnerable. Exhaust.
Momentum Strike

Momentum Strike
Deal 10 damage. Reduce this card's cost to 0 .
Monarch's Gaze

Monarch's Gaze
Whenever you attack an enemy, it loses 1 Strength this turn.
Monologue

Monologue
Whenever you play a card this turn, gain 1 Strength this turn.
Multi-Cast

Multi-Cast
X Evoke your rightmost Orb X times.
Murder

Murder
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
Necro Mastery

Necro Mastery
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
Negative Pulse

Negative Pulse
Gain 5 Block. Apply 7 Doom to ALL enemies.
Neurosurge

Neurosurge
Gain . Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
Neutralize

Neutralize
Deal 3 damage. Apply 1 Weak.
Neutron Aegis

Neutron Aegis
Gain 8 Plating.
Nightmare

Nightmare
Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.
No Escape

No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Normality

Normality
Unplayable. You cannot play more than 3 cards this turn.
Nostalgia

Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Noxious Fumes

Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.
Null

Null
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Oblivion

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.
Offering

Offering
Lose 6 HP. Gain . Draw 3 cards. Exhaust.
Omnislice

Omnislice
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
One-Two Punch

One-Two Punch
This turn, your next Attack is played an extra time.
Orbit

Orbit
Every 4 you spend, gain .
Order

Order
Deal 12 damage. Retain your Hand this turn.
Outbreak

Outbreak
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Overclock

Overclock
Draw 2 cards. Add a Burn into your Discard Pile.
Pact's End

Pact's End
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
Pagestorm

Pagestorm
Whenever you draw an Ethereal card, draw 1 card.
Pale Blue Dot

Pale Blue Dot
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache

Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button

Panic Button
Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
Parry

Parry
Whenever you play Sovereign Blade, gain 6 Block.
Parse

Parse
Ethereal. Draw 3 cards.
Particle Wall

Particle Wall
Gain 9 Block. Return this card to your Hand.
Patter

Patter
Gain 8 Block. Gain 2 Vigor.
Peck

Peck
Deal 2 damage 3 times.
Perfected Strike

Perfected Strike
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Phantom Blades

Phantom Blades
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
Photon Cut

Photon Cut
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
Piercing Wail

Piercing Wail
ALL enemies lose 6 Strength this turn. Exhaust.
Pillage

Pillage
Deal 6 damage. Draw cards until you draw a non-Attack card.
Pillar of Creation

Pillar of Creation
Whenever you create a card, gain 3 Block.
Pinpoint

Pinpoint
Deal 17 damage. Costs 1 less for each Skill played this turn.
Plague Carrier

Plague Carrier
Whenever Osty attacks, apply 5 Doom to the enemy.
Poisoned Stab

Poisoned Stab
Deal 6 damage. Apply 3 Poison.
Poke

Poke
Osty deals 6 damage.
Pommel Strike

Pommel Strike
Deal 9 damage. Draw 1 card.
Poor Sleep

Poor Sleep
Unplayable. Retain.
Pounce

Pounce
Deal 12 damage. The next Skill you play costs 0 .
Precise Cut

Precise Cut
Deal 13 damage. Deals 2 less damage for each other card in your Hand.
Predator

Predator
Deal 15 damage. Next turn, draw 2 cards.
Prep Time

Prep Time
At the start of your turn, gain 4 Vigor.
Prepare

Prepare
Discard 2 cards. Gain 2 energy next turn.
Primal Force

Primal Force
Transform all Attacks in your Hand into Giant Rock.
Production

Production
Gain . Exhaust.
Prolong

Prolong
Next turn, gain Block equal to your current Block. Exhaust.
Prophesize

Prophesize
Draw 6 cards.
Prowess

Prowess
Gain 1 Strength. Gain 1 Dexterity.
Pull Aggro

Pull Aggro
Summon 4. Gain 7 Block.
Pull from Below

Pull from Below
Deal 5 damage for each Ethereal card played this combat.
Purity

Purity
Retain. Exhaust up to 3 cards in your Hand. Exhaust.
Putrefy

Putrefy
Apply 2 Weak. Apply 2 Vulnerable. Exhaust.
Pyre

Pyre
Gain at the start of each turn.
Quasar

Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.
Radiate

Radiate
Deal 3 damage to ALL enemies for each gained this turn.
Rage

Rage
Whenever you play an Attack this turn, gain 3 Block.
Rainbow

Rainbow
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.
Rally

Rally
ALL players gain 12 Block.
Rampage

Rampage
Deal 9 damage. Increase this card's damage by 5 this combat.
Rattle

Rattle
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
Reanimate

Reanimate
Summon 20. Exhaust.
Reap

Reap
Retain. Deal 27 damage.
Reaper Form

Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.
Reave

Reave
Deal 9 damage. Add a Soul into your Draw Pile.
Reboot

Reboot
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.
Refine Blade

Refine Blade
Forge 6. Next turn, gain .
Reflect

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Reflex

Reflex
Sly. Draw 2 cards.
Refract

Refract
Deal 9 damage twice. Channel 2 Glass.
Regret

Regret
Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Rend

Rend
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Resonance

Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.
Restlessness

Restlessness
Retain. If your Hand is empty, draw 2 cards and gain .
Ricochet

Ricochet
Sly. Deal 3 damage to a random enemy 4 times.
Right Hand Hand

Right Hand Hand
Osty deals 4 damage. Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Rip and Tear

Rip and Tear
Deal 7 damage to a random enemy twice.
Rocket Punch

Rocket Punch
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 this turn.
Rolling Boulder

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royal Gamble

Royal Gamble
Gain 9 . Exhaust.
Royalties

Royalties
At the end of combat, gain 30 Gold.
Rupture

Rupture
Whenever you lose HP on your turn, gain 1 Strength.
Sacrifice

Sacrifice
Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP.
Salvo

Salvo
Deal 12 damage. Retain your Hand this turn.
Scavenge

Scavenge
Exhaust a card. Next turn, gain .
Scourge

Scourge
Apply 13 Doom. Draw 1 card.
Scrape

Scrape
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 .
Scrawl

Scrawl
Draw cards until your Hand is full. Exhaust.
Sculpting Strike

Sculpting Strike
Deal 8 damage. Add Ethereal to a card in your Hand.
Seance

Seance
Ethereal. Transform a card in your Draw Pile into Soul.
Second Wind

Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Secret Technique

Secret Technique
Put a Skill from your Draw Pile into your Hand. Exhaust.
Secret Weapon

Secret Weapon
Put an Attack from your Draw Pile into your Hand. Exhaust.
Seeker Strike

Seeker Strike
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Seeking Edge

Seeking Edge
Forge 7. Sovereign Blade now deals damage to ALL enemies.
Seeking Strike

Seeking Strike
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add to your Hand.
Sentry Mode

Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Serpent Form

Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.
Setup Strike

Setup Strike
Deal 7 damage. Gain 2 Strength this turn.
Seven Stars

Seven Stars
Deal 7 damage to ALL enemies 7 times.
Severance

Severance
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shadow Shield

Shadow Shield
Gain 11 Block. Channel 1 Dark.
Shadow Step

Shadow Step
Discard your Hand. Next turn, Attacks deal double damage.
Shadowmeld

Shadowmeld
Double your Block gain this turn.
Shame

Shame
Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.
Shared Fate

Shared Fate
Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
Shatter

Shatter
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
Shining Strike

Shining Strike
Deal 8 damage. Gain . Put this card on top of your Draw Pile.
Shiv

Shiv
Deal 4 damage. Exhaust.
Shockwave

Shockwave
Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
Shroud

Shroud
Whenever you apply Doom, gain 2 Block.
Shrug It Off

Shrug It Off
Gain 8 Block. Draw 1 card.
Sic 'Em

Sic 'Em
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
Signal Boost

Signal Boost
The next Power you play is played an additional time. Exhaust.
Skewer

Skewer
X Deal 7 damage X times.
Skim

Skim
Draw 3 cards.
Sleight of Flesh

Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.
Slice

Slice
Deal 6 damage.
Slimed

Slimed
Draw 1 card. Exhaust.
Sloth

Sloth
You cannot play more than 3 cards each turn.
Smokestack

Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.
Snakebite

Snakebite
Retain. Apply 7 Poison.
Snap

Snap
Osty deals 7 damage. Add Retain to a card in your Hand.
Sneaky

Sneaky
Sly. Whenever another player attacks an enemy, gain 1 Block.
Solar Strike

Solar Strike
Deal 8 damage. Gain .
Soot

Soot
Unplayable.
Soul

Soul
Draw 2 cards. Exhaust.
Soul Storm

Soul Storm
Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
Sovereign Blade

Sovereign Blade
Retain. Deal 10 damage.
Sow

Sow
Retain. Deal 8 damage to ALL enemies.
Spectrum Shift

Spectrum Shift
At the start of your turn, add 1 random Colorless card into your Hand.
Speedster

Speedster
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Spinner

Spinner
At the start of your turn, Channel 1 Glass.
Spirit of Ash

Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.
Spite

Spite
Deal 6 damage. Hits an additional time for each time you lost HP this turn.
Splash

Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Spoils Map

Spoils Map
Unplayable. Marks a site of 600 extra Gold in the next Act.
Spoils of Battle

Spoils of Battle
Forge 10.
Spore Mind

Spore Mind
Exhaust.
Spur

Spur
Retain. Summon 3. Osty heals 5 HP.
Squash

Squash
Deal 10 damage. Apply 2 Vulnerable.
Squeeze

Squeeze
Osty deals 25 damage. Deals 5 additional damage for ALL your other OstyAttacks.
Stampede

Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stardust

Stardust
Deal 5 damage to a random enemy X times.
Stoke

Stoke
Exhaust your Hand. Add a random card for each card Exhausted. Exhaust.
Stomp

Stomp
Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.
Stone Armor

Stone Armor
Gain 4 Plating.
Storm

Storm
Whenever you play a Power, Channel 1 Lightning.
Storm of Steel

Storm of Steel
Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
Strangle

Strangle
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
Stratagem

Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Strike

Strike
Deal 6 damage.
Strike

Strike
Deal 6 damage.
Strike

Strike
Deal 6 damage.
Strike

Strike
Deal 6 damage.
Strike

Strike
Deal 6 damage.
Subroutine

Subroutine
Whenever you play a Power, gain .
Sucker Punch

Sucker Punch
Deal 8 damage. Apply 1 Weak.
Summon Forth

Summon Forth
Forge 8. Put Sovereign Blade into your Hand from anywhere.
Sunder

Sunder
Deal 24 damage. If this kills an enemy, gain .
Supercritical

Supercritical
Gain 4. Exhaust.
Supermassive

Supermassive
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Survivor

Survivor
Gain 8 Block. Discard 1 card.
Sweeping Beam

Sweeping Beam
Deal 6 damage to ALL enemies. Draw 1 card.
Sweeping Gaze

Sweeping Gaze
Ethereal. Osty deals 10 damage to a random enemy. Exhaust.
Swipe

Swipe
Deal 5 damage to all enemies. If they have Doom, deal another 5 damage.
Sword Boomerang

Sword Boomerang
Deal 3 damage to a random enemy 3 times.
Sword Sage

Sword Sage
Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
Symbiosis

Symbiosis
The first time Osty attacks each turn, draw 1 card.
Synchronize

Synchronize
Gain 2 Focus this turn for each unique Orb you have. Exhaust.
Synthesis

Synthesis
Deal 12 damage. The next Power you play costs 0 .
Tactician

Tactician
Sly. Gain .
Tag Team

Tag Team
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
Tank

Tank
Take double damage from enemies. Allies take half damage from enemies.
Taunt

Taunt
Gain 7 Block. Apply 1 Vulnerable.
Tear Asunder

Tear Asunder
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Tempest

Tempest
X Channel X Lightning.
Terraforming

Terraforming
Gain 6 Vigor.
Tesla Coil

Tesla Coil
Deal 3 damage. Trigger all Lightning against the enemy.
The Bomb

The Bomb
At the end of 3 turns, deal 40 damage to ALL enemies.
The Gambit

The Gambit
Gain 50 Block. If you take unblocked attack damage this combat, die.
The Hunt

The Hunt
Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.
The Scythe

The Scythe
Deal 13 damage. Permanently increase this card's damage by 3. Exhaust.
The Smith

The Smith
Forge 30.
Thinking Ahead

Thinking Ahead
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
Thrash

Thrash
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Thrumming Hatchet

Thrumming Hatchet
Deal 11 damage. At the start of your next turn, return this to your Hand.
Thunder

Thunder
Whenever you EvokeLightning, deal 6 damage to each enemy hit.
Thunderclap

Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Time's Up!

Time's Up!
Deal damage equal to the enemy's Doom. Exhaust.
Tools of the Trade

Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.
Toric Toughness

Toric Toughness
Gain 5 Block. Gain 5 Block at the start of the next 2 turns.
Toxic

Toxic
At the end of your turn, if this is in your Hand, take 5 damage. Exhaust.
Tracking
Tracking
Weak enemies take double damage from Attacks.
Transfigure

Transfigure
Add Replay to a card in your Hand. It costs an extra . Exhaust.
Trash to Treasure

Trash to Treasure
Whenever you create a Status card, Channel 1 random Orb.
Tremble

Tremble
Apply 2 Vulnerable.
True Grit

True Grit
Gain 7 Block. Exhaust 1 card at random .
TURBO

TURBO
Gain . Add a Void into your Discard Pile.
Twin Strike

Twin Strike
Deal 5 damage twice.
Tyranny

Tyranny
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Ultimate Defend

Ultimate Defend
Gain 11 Block.
Ultimate Strike

Ultimate Strike
Deal 14 damage.
Undeath

Undeath
Gain 7 Block. Add a copy of this card into your Discard Pile.
Unleash

Unleash
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.
Unmovable

Unmovable
The first time you gain Block from a card each turn, double the amount gained.
Unrelenting

Unrelenting
Deal 12 damage. The next Attack you play costs 0 .
Untouchable

Untouchable
Sly. Gain 9 Block.
Up My Sleeve

Up My Sleeve
Add 3 Shivs into your Hand. Reduce this card's cost by 1.
Uppercut

Uppercut
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
Uproar

Uproar
Deal 5 damage twice. Play a random Attack from your Draw Pile.
Veilpiercer

Veilpiercer
Deal 10 damage. The next Ethereal card you play costs 0 .
Venerate

Venerate
Gain .
Vicious

Vicious
Whenever you apply Vulnerable, draw 1 card.
Void

Void
Unplayable. Ethereal. Whenever you draw this card, lose .
Void Form

Void Form
Ethereal. End your turn. The first 2 cards you play each turn are free to play.
Volley

Volley
X Deal 10 damage to a random enemy X times.
Voltaic

Voltaic
ChannelLightning equal to the Lightning already Channeled this combat. Exhaust.
Waste Away

Waste Away
Gain 1 less per turn.
Well-Laid Plans

Well-Laid Plans
At the end of your turn, Retain up to 1 card.
Whirlwind

Whirlwind
X Deal 5 damage to ALL enemies X times.
White Noise

White Noise
Add a random Power into your Hand. It's free to play this turn. Exhaust.
Wisp

Wisp
Gain . Exhaust.
Wound

Wound
Unplayable.
Writhe

Writhe
Unplayable. Innate.
Wrought in War

Wrought in War
Deal 7 damage. Forge 5.
Zap

Zap
Channel 1 Lightning.
Blood for Blood
Deal 18 damage. Costs 1 less for each time you lose HP in combat.
Cleave
Deal 8 damage to ALL enemies.
Doom Spike
Deal 12 damage. If enemy has Doom, deal damage equal to their Doom.
Phantom Strike
Deal 10 damage twice. Sly: Deal 10 damage once.
Reaper
Deal 4 damage to ALL enemies. Heal HP equal to unblocked damage.
Royal Decree
Draw 2 cards. If you have 5+ Stars, draw 2 more.
Sly Poison
Apply 5 Poison. Sly.
Sly Shiv
Deal 4 damage. Sly. Exhaust.
Star Burst
Deal 6 damage to ALL enemies. Gain 1 Star.
Note: This database includes all cards from the Early Access launch. Data is sourced from the game and community databases. Updated regularly as balance patches are released.