The Defect

The Defect

RETURNING

A rebuilt automaton with new power

❤️75 HP
⭐Primary: Focus
OrbsFocusEvokeChannel

The beloved automaton returns as the 5th playable character, now rebuilt with a larger body the community has dubbed 'Thiccfect'. The Defect channels Lightning, Frost, Dark, and Plasma orbs into slots, using Focus to scale their passive effects and Evoke to trigger powerful bursts. Starts with 3 orb slots expandable via cards and relics.

Starting Relic

Cracked Core

Channel 1 Lightning at the start of combat

Core Mechanics

Orbs

Channel Lightning (passive damage + evoke burst), Frost (passive block + evoke counter), Dark (stockpile damage + evoke burst), and Plasma (1 energy per turn, unaffected by Focus) into orb slots.

Focus

Increases the effectiveness of all channeled orbs' passive and evoked effects. Core scaling stat for Defect.

Evoke

Forcefully trigger an orb's effect and remove it from your orb slots. Triggered automatically when slots are full and a new orb is channeled.

Channel

Place an orb into an orb slot. If all slots are full, the oldest orb is evoked first.

Keywords

Channel

Place an Orb into an Orb slot.

The Defect channels Orbs (Lightning, Frost, Dark, Plasma) into slots. If all slots are full, the oldest orb is automatically evoked first. Orbs provide passive effects each turn.

Evoke

Trigger an Orb's effect and remove it from your slots.

Evoking triggers a powerful one-time effect: Lightning deals massive damage, Frost counters attacks, Dark unleashes stored damage. Evoke is triggered manually or automatically when channeling into full slots.

Focus

Increases the effectiveness of all channeled Orbs.

The Defect's core scaling stat. Each point of Focus increases Orb passive and evoke effects. Plasma orbs are unaffected by Focus. Stack Focus for exponential scaling.

Build Strategies

Lightning Storm

Stack Lightning orbs for consistent passive and evoked damage

Frost Fortress

Channel Frost orbs for defensive block generation

Dark Finisher

Build up Dark orb damage over time for a devastating evoke

Plasma Engine

Use Plasma orbs for energy generation to fuel expensive but powerful cards

Known Cards

View All →
2

Adaptive Strike

NEW
attack•defect

Deal 18 damage. Add a 0 copy of this card into your Discard Pile.

2

All for One

NEW
attack•defect

Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.

1

Ball Lightning

NEW
attack•defect

Deal 7 damage. Channel 1 Lightning.

1

Barrage

NEW
attack•defect

Deal 5 damage for each Channeled Orb.

0

Beam Cell

NEW
attack•defect

Deal 3 damage. Apply 1 Vulnerable.

0

Boost Away

NEW
skill•defect

Gain 6 Block. Add a Dazed into your Discard Pile.

0

Boot Sequence

NEW
skill•defect

Innate. Gain 10 Block. Exhaust.

2

Buffer

NEW
power•defect

Prevent the next time you would lose HP.

2

Bulk Up

NEW
power•defect

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

1

Capacitor

NEW
power•defect

Gain 2 Orb Slots.

1

Chaos

NEW
skill•defect

Channel 1 random Orb.

1

Charge Battery

NEW
skill•defect

Gain 7 Block. Next turn, gain .

0

Chill

NEW
skill•defect

Channel 1 Frost for each enemy. Exhaust.

0

Claw

NEW
attack•defect

cards by 2 this combat.

1

Cold Snap

NEW
attack•defect

Deal 6 damage. Channel 1 Frost.

1

Compact

NEW
skill•defect

Gain 6 Block. Transform all Status cards in your Hand into Fuel.

1

Compile Driver

NEW
attack•defect

Deal 7 damage. Draw 1 card for each unique Orb you have.

2

Consuming Shadow

NEW
power•defect

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

1

Coolant

NEW
power•defect

At the start of your turn, gain 2 Block for each unique Orb you have.

1

Coolheaded

NEW
skill•defect

Channel 1 Frost. Draw 1 card.

3

Creative AI

NEW
power•defect

At the start of your turn, add a random Power into your Hand.

1

Darkness

NEW
skill•defect

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

1

Defend

NEW
skill•defect

Gain 5 Block.

1

Defragment

NEW
power•defect

Gain 1 Focus.

1

Double Energy

NEW
skill•defect

Double your Energy. Exhaust.

1

Dualcast

NEW
skill•defect

Evoke your rightmost Orb twice.

3

Echo Form

NEW
power•defect

Ethereal. The first card you play each turn is played an extra time.

1

Energy Surge

NEW
skill•defect

ALL players gain . Exhaust.

0

FTL

NEW
attack•defect

Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

2

Feral

NEW
power•defect

The first time you play a 0Attack each turn, return it to your Hand.

1

Fight Through

NEW
skill•defect

Gain 13 Block. Add 2 Wounds into your Discard Pile.

2

Flak Cannon

NEW
attack•defect

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

1

Focused Strike

NEW
attack•defect

Deal 9 damage. Gain 1 Focus this turn.

1

Fusion

NEW
skill•defect

Channel 1 Plasma. Exhaust.

1

Genetic Algorithm

NEW
skill•defect

Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.

2

Glacier

NEW
skill•defect

Gain 6 Block. Channel 2 Frost.

1

Glasswork

NEW
skill•defect

Gain 5 Block. Channel 1 Glass.

0

Go for the Eyes

NEW
attack•defect

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

1

Gunk Up

NEW
attack•defect

Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

1

Hailstorm

NEW
power•defect

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

0

Helix Drill

NEW
attack•defect

Deal 3 damage for each previously spent this turn.

1

Hologram

NEW
skill•defect

Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

0

Hotfix

NEW
skill•defect

Gain 2 Focus this turn. Exhaust.

2

Hyperbeam

NEW
attack•defect

Deal 26 damage to ALL enemies. Lose 3 Focus.

3

Ice Lance

NEW
attack•defect

Deal 19 damage. Channel 3 Frost.

1

Ignition

NEW
skill•defect

Another player ChannelsPlasma. Exhaust.

1

Iteration

NEW
power•defect

The first time you draw a Status card each turn, draw 2 cards.

1

Leap

NEW
skill•defect

Gain 9 Block.

1

Lightning Rod

NEW
skill•defect

Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

1

Loop

NEW
power•defect

At the start of your turn, trigger the passive ability of your rightmost Orb.

1

Machine Learning

NEW
power•defect

At the start of your turn, draw 1 additional card.

5

Meteor Strike

NEW
attack•defect

Deal 24 damage. Channel 3 Plasma.

0

Modded

NEW
skill•defect

Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

1

Momentum Strike

NEW
attack•defect

Deal 11 damage. Reduce this card's cost to 0 .

Multi-Cast

NEW
skill•defect

X Evoke your rightmost Orb X times.

2

Null

NEW
attack•defect

Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

0

Overclock

NEW
skill•defect

Draw 2 cards. Add a Burn into your Discard Pile.

2

Rainbow

NEW
skill•defect

Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

0

Reboot

NEW
skill•defect

Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.

3

Refract

NEW
attack•defect

Deal 9 damage twice. Channel 2 Glass.

1

Rip and Tear

NEW
attack•defect

Deal 7 damage to a random enemy twice.

2

Rocket Punch

NEW
attack•defect

Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 this turn.

1

Scavenge

NEW
skill•defect

Exhaust a card. Next turn, gain .

1

Scrape

NEW
attack•defect

Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 (that are not temporarily 0 cost).

2

Shadow Shield

NEW
skill•defect

Gain 11 Block. Channel 1 Dark.

1

Shatter

NEW
attack•defect

Deal 7 damage to ALL enemies. Evoke all of your Orbs. Exhaust.

1

Signal Boost

NEW
skill•defect

The next Power you play is played an additional time. Exhaust.

1

Skim

NEW
skill•defect

Draw 3 cards.

1

Smokestack

NEW
power•defect

Whenever you create a Status, deal 5 damage to ALL enemies.

1

Spinner

NEW
power•defect

At the start of your turn, Channel 1 Glass.

1

Storm

NEW
power•defect

Whenever you play a Power, Channel 1 Lightning.

1

Strike

NEW
attack•defect

Deal 6 damage.

1

Subroutine

NEW
power•defect

Whenever you play a Power, gain .

3

Sunder

NEW
attack•defect

Deal 24 damage. If this kills an enemy, gain .

0

Supercritical

NEW
skill•defect

Gain 4. Exhaust.

1

Sweeping Beam

NEW
attack•defect

Deal 6 damage to ALL enemies. Draw 1 card.

1

Synchronize

NEW
skill•defect

Gain 2 Focus this turn for each unique Orb you have. Exhaust.

2

Synthesis

NEW
attack•defect

Deal 14 damage. The next Power you play costs 0.

0

TURBO

NEW
skill•defect

Gain . Add a Void into your Discard Pile.

Tempest

NEW
skill•defect

X Channel X Lightning.

0

Tesla Coil

NEW
attack•defect

Deal 3 damage. Trigger all Lightning against the enemy.

1

Thunder

NEW
power•defect

Whenever you EvokeLightning, deal 6 damage to each enemy hit.

1

Trash to Treasure

NEW
power•defect

Whenever you create a Status card, Channel 1 random Orb.

2

Uproar

NEW
attack•defect

Deal 5 damage twice. Play a random Attack from your Draw Pile.

2

Voltaic

NEW
skill•defect

ChannelLightning equal to the Lightning already Channeled this combat. Exhaust.

1

White Noise

NEW
skill•defect

Add a random Power into your Hand. It's free to play this turn. Exhaust.

1

Zap

NEW
skill•defect

Channel 1 Lightning.

Lore

“Once a sentient automaton that defied its programming to join the battle against the Spire. After a millennium, the Defect has been rebuilt larger and more powerful. What happened in the thousand years between games remains to be discovered.”