⚔️

The Ironclad

RETURNING

A rugged soldier bound to a demon

❤️80 HP
StrengthExhaust

The Ironclad returns from the original Slay The Spire, bringing his signature Strength-building playstyle. Stack Strength to deal massive damage with heavy attacks, or leverage Exhaust synergies for powerful one-time effects.

Starting Relic

Burning Blood

Heal 6 HP after each combat

Core Mechanics

Strength

Increases damage dealt by attack cards

Exhaust

Remove cards from play for the rest of combat

Keywords

Exhaust

Remove the card from your deck for the rest of combat.

Exhausted cards go to a separate pile and cannot be drawn again this fight. Many Ironclad cards synergize with Exhaust through cards like Feel No Pain.

Strength

Increases damage dealt by Attack cards.

Each point of Strength adds +1 damage to every attack. Stack Strength with cards like Demon Form for massive damage scaling. The Ironclad specializes in Strength builds.

Build Strategies

Strength Build

Stack Strength with cards like Demon Form, then deal massive damage with multi-hit attacks

Exhaust Synergy

Build around Feel No Pain and Dark Embrace to gain block and draw from exhausting cards

Known Cards

View All →
1

Aggression

NEW
powerironclad

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

0

Anger

attackironclad

Deal 6 damage. Add a copy of this card into your Discard Pile.

1

Armaments

NEW
skillironclad

Gain 5 Block. Upgrade a card in your Hand.

1

Ashen Strike

NEW
attackironclad

Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

3

Barricade

NEW
powerironclad

Block is not removed at the start of your turn.

2

Bash

attackironclad

Deal 8 damage. Apply 2 Vulnerable.

0

Battle Trance

NEW
skillironclad

Draw 3 cards. You cannot draw additional cards this turn.

2

Blood Wall

NEW
skillironclad

Lose 2 HP. Gain 16 Block.

4

Blood for Blood

attackironclad

Deal 18 damage. Costs 1 less for each time you lose HP in combat.

0

Bloodletting

NEW
skillironclad

Lose 3 HP. Gain .

3

Bludgeon

attackironclad

Deal 32 damage.

1

Body Slam

attackironclad

Deal damage equal to your Block.

0

Brand

NEW
skillironclad

Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

1

Breakthrough

NEW
attackironclad

Lose 1 HP. Deal 9 damage to ALL enemies.

0

Bully

NEW
attackironclad

Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

1

Burning Pact

NEW
skillironclad

Exhaust 1 card. Draw 2 cards.

Cascade

NEW
skillironclad

X Play the top X cards of your Draw Pile.

2

Cinder

NEW
attackironclad

Deal 17 damage. Exhaust the top card of your Draw Pile.

1

Cleave

attackironclad

Deal 8 damage to ALL enemies.

1

Colossus

NEW
skillironclad

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

1

Conflagration

NEW
attackironclad

Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

1

Crimson Mantle

NEW
powerironclad

At the start of your turn, lose 1 HP and gain 8 Block.

1

Cruelty

NEW
powerironclad

Vulnerable enemies take an additional 25% damage.

2

Dark Embrace

powerironclad

Whenever a card is Exhausted, draw 1 card.

1

Defend

skillironclad

Gain 5 Block.

3

Demon Form

NEW
powerironclad

At the start of your turn, gain 2 Strength.

0

Demonic Shield

NEW
skillironclad

Lose 1 HP. Give another player Block equal to your Block. Exhaust.

1

Dismantle

NEW
attackironclad

Deal 8 damage. If the enemy is Vulnerable, hits twice.

1

Dominate

NEW
skillironclad

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

0

Drum of Battle

NEW
powerironclad

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

1

Evil Eye

NEW
skillironclad

Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

2

Expect a Fight

NEW
skillironclad

Gain 1 energy for each Attack in your Hand. You cannot gain more energy this turn.

1

Feed

NEW
attackironclad

Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

1

Feel No Pain

powerironclad

Whenever a card is Exhausted, gain 3 Block.

2

Fiend Fire

NEW
attackironclad

Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

2

Fight Me

NEW
attackironclad

! Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

2

Flame Barrier

NEW
skillironclad

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

1

Forgotten Ritual

NEW
skillironclad

If you Exhausted a card this turn, gain .

1

Ghostly Armor

skillironclad

Gain 10 Block. Ethereal.

1

Grapple

NEW
attackironclad

Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

1

Havoc

NEW
skillironclad

Play the top card of your Draw Pile and Exhaust it.

1

Headbutt

attackironclad

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

2

Hellraiser

NEW
powerironclad

Whenever you draw a card containing “Strike”, it is played against a random enemy.

1

Hemokinesis

NEW
attackironclad

Lose 2 HP. Deal 14 damage.

3

Howl From Beyond

NEW
attackironclad

Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

2

Impervious

NEW
skillironclad

Gain 30 Block. Exhaust.

1

Infernal Blade

NEW
skillironclad

Add a random Attack into your Hand. It's free to play this turn. Exhaust.

1

Inferno

NEW
powerironclad

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1

Inflame

NEW
powerironclad

Gain 2 Strength.

1

Iron Wave

attackironclad

Gain 5 Block. Deal 5 damage.

2

Juggernaut

NEW
powerironclad

Whenever you gain Block, deal 5 damage to a random enemy.

1

Juggling

NEW
powerironclad

Add a copy of the third Attack you play each turn into your Hand.

3

Mangle

NEW
attackironclad

Deal 15 damage. Enemy loses 10 Strength this turn.

1

Molten Fist

NEW
attackironclad

Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

0

Offering

NEW
skillironclad

Lose 6 HP. Gain . Draw 3 cards. Exhaust.

1

One-Two Punch

NEW
skillironclad

This turn, your next Attack is played an extra time.

1

Order

NEW
attackironclad

Deal 12 damage. Retain your Hand this turn.

0

Pact's End

NEW
attackironclad

Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

2

Perfected Strike

NEW
attackironclad

Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

1

Pillage

NEW
attackironclad

Deal 6 damage. Draw cards until you draw a non-Attack card.

1

Pommel Strike

NEW
attackironclad

Deal 9 damage. Draw 1 card.

0

Primal Force

NEW
skillironclad

Transform all Attacks in your Hand into Giant Rock.

2

Pyre

NEW
powerironclad

Gain at the start of each turn.

0

Rage

NEW
skillironclad

Whenever you play an Attack this turn, gain 3 Block.

1

Rampage

NEW
attackironclad

Deal 9 damage. Increase this card's damage by 5 this combat.

2

Reaper

attackironclad

Deal 4 damage to ALL enemies. Heal HP equal to unblocked damage.

1

Rupture

NEW
powerironclad

Whenever you lose HP on your turn, gain 1 Strength.

1

Second Wind

NEW
skillironclad

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

1

Setup Strike

NEW
attackironclad

Deal 7 damage. Gain 2 Strength this turn.

1

Shrug It Off

skillironclad

Gain 8 Block. Draw 1 card.

0

Spite

NEW
attackironclad

Deal 6 damage. Hits an additional time for each time you lost HP this turn.

2

Stampede

NEW
powerironclad

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

1

Stoke

NEW
skillironclad

Exhaust your Hand. Add a random card for each card Exhausted. Exhaust.

3

Stomp

NEW
attackironclad

Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

1

Stone Armor

NEW
powerironclad

Gain 4 Plating.

1

Strike

attackironclad

Deal 6 damage.

1

Sword Boomerang

NEW
attackironclad

Deal 3 damage to a random enemy 3 times.

1

Tank

NEW
powerironclad

Take double damage from enemies. Allies take half damage from enemies.

1

Taunt

NEW
skillironclad

Gain 7 Block. Apply 1 Vulnerable.

2

Tear Asunder

NEW
attackironclad

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

1

Thrash

NEW
attackironclad

Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

1

Thunderclap

attackironclad

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

1

Tremble

NEW
skillironclad

Apply 2 Vulnerable.

1

True Grit

NEW
skillironclad

Gain 7 Block. Exhaust 1 card at random .

1

Twin Strike

NEW
attackironclad

Deal 5 damage twice.

2

Unmovable

NEW
powerironclad

The first time you gain Block from a card each turn, double the amount gained.

2

Unrelenting

NEW
attackironclad

Deal 12 damage. The next Attack you play costs 0 .

2

Uppercut

attackironclad

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

1

Vicious

NEW
powerironclad

Whenever you apply Vulnerable, draw 1 card.

Whirlwind

NEW
attackironclad

X Deal 5 damage to ALL enemies X times.

Lore

A soldier who made a dark pact with a demon to survive. The demon's blood courses through his veins, granting immense power at a terrible cost.