The Ironclad
RETURNINGA rugged soldier bound to a demon
The Ironclad returns from the original Slay The Spire, bringing his signature Strength-building playstyle. Stack Strength to deal massive damage with heavy attacks, or leverage Exhaust synergies for powerful one-time effects.
Starting Relic
Burning Blood
Heal 6 HP after each combat
Core Mechanics
Strength
Increases damage dealt by attack cards
Exhaust
Remove cards from play for the rest of combat
Keywords
Exhaust
Remove the card from your deck for the rest of combat.
Exhausted cards go to a separate pile and cannot be drawn again this fight. Many Ironclad cards synergize with Exhaust through cards like Feel No Pain.
Strength
Increases damage dealt by Attack cards.
Each point of Strength adds +1 damage to every attack. Stack Strength with cards like Demon Form for massive damage scaling. The Ironclad specializes in Strength builds.
Build Strategies
Strength Build
Stack Strength with cards like Demon Form, then deal massive damage with multi-hit attacks
Exhaust Synergy
Build around Feel No Pain and Dark Embrace to gain block and draw from exhausting cards
Known Cards
View All →Cleave
Deal 8 damage to ALL enemies.
Molten Fist
NEWDeal 14 damage. If this kills an enemy, gain 2 Strength.
Hellraiser
NEWWhenever you draw a card containing "Strike", it is played against a random enemy.
Gold Axe
NEWDeal 6 damage. Gain 6 Gold.
Ghostly Armor
Gain 10 Block. Ethereal.
Shrug It Off
Gain 8 Block. Draw 1 card.
Bash
Deal 8 damage. Apply 2 Vulnerable.
Strike
Deal 6 damage.
Defend
Gain 5 Block.
Dark Embrace
Whenever a card is Exhausted, draw 1 card.
Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
Reaper
Deal 4 damage to ALL enemies. Heal HP equal to unblocked damage.
Bully
NEWDeal 4 damage. Deal 2 additional damage for each Vulnerable on the enemy.
Aggression
NEWAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Cinder
NEWDeal 15 damage. Exhaust the top 2 cards in your Draw Pile.
Stone Armor
NEWGain 5 Plating. Lose 1 Dexterity.
Breakthrough
NEWLose 1 HP. Deal 10 damage to all enemies.
Unrelenting
NEWDeal 12 damage. Your next Attack you play costs 0.
Blood Wall
NEWLose 2 HP. Gain 15 Block.
Order
NEWDeal 12 damage. Retain your Hand this turn.
Howl From Beyond
NEWDeal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust pile.
Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
Blood for Blood
Deal 18 damage. Costs 1 less for each time you lose HP in combat.
Thunderclap
Deal 4 damage and apply 1 Vulnerable to all enemies.
Bludgeon
Deal 32 damage.
Headbutt
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Uppercut
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
Body Slam
Deal damage equal to your current Block.
Iron Wave
Gain 5 Block. Deal 5 damage.
Lore
"A soldier who made a dark pact with a demon to survive. The demon's blood courses through his veins, granting immense power at a terrible cost."