⚔️

The Ironclad

RETURNING

A rugged soldier bound to a demon

❤️80 HP
StrengthExhaust

The Ironclad returns from the original Slay The Spire, bringing his signature Strength-building playstyle. Stack Strength to deal massive damage with heavy attacks, or leverage Exhaust synergies for powerful one-time effects.

Starting Relic

Burning Blood

Heal 6 HP after each combat

Core Mechanics

Strength

Increases damage dealt by attack cards

Exhaust

Remove cards from play for the rest of combat

Keywords

Exhaust

Remove the card from your deck for the rest of combat.

Exhausted cards go to a separate pile and cannot be drawn again this fight. Many Ironclad cards synergize with Exhaust through cards like Feel No Pain.

Strength

Increases damage dealt by Attack cards.

Each point of Strength adds +1 damage to every attack. Stack Strength with cards like Demon Form for massive damage scaling. The Ironclad specializes in Strength builds.

Build Strategies

Strength Build

Stack Strength with cards like Demon Form, then deal massive damage with multi-hit attacks

Exhaust Synergy

Build around Feel No Pain and Dark Embrace to gain block and draw from exhausting cards

Known Cards

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1

Cleave

attackironclad

Deal 8 damage to ALL enemies.

2

Molten Fist

NEW
attackironclad

Deal 14 damage. If this kills an enemy, gain 2 Strength.

3

Hellraiser

NEW
powerironclad

Whenever you draw a card containing "Strike", it is played against a random enemy.

1

Gold Axe

NEW
attackironclad

Deal 6 damage. Gain 6 Gold.

1

Ghostly Armor

skillironclad

Gain 10 Block. Ethereal.

1

Shrug It Off

skillironclad

Gain 8 Block. Draw 1 card.

2

Bash

attackironclad

Deal 8 damage. Apply 2 Vulnerable.

1

Strike

attackironclad

Deal 6 damage.

1

Defend

skillironclad

Gain 5 Block.

2

Dark Embrace

powerironclad

Whenever a card is Exhausted, draw 1 card.

1

Feel No Pain

powerironclad

Whenever a card is Exhausted, gain 3 Block.

2

Reaper

attackironclad

Deal 4 damage to ALL enemies. Heal HP equal to unblocked damage.

0

Bully

NEW
attackironclad

Deal 4 damage. Deal 2 additional damage for each Vulnerable on the enemy.

1

Aggression

NEW
powerironclad

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

2

Cinder

NEW
attackironclad

Deal 15 damage. Exhaust the top 2 cards in your Draw Pile.

1

Stone Armor

NEW
powerironclad

Gain 5 Plating. Lose 1 Dexterity.

1

Breakthrough

NEW
attackironclad

Lose 1 HP. Deal 10 damage to all enemies.

2

Unrelenting

NEW
attackironclad

Deal 12 damage. Your next Attack you play costs 0.

2

Blood Wall

NEW
skillironclad

Lose 2 HP. Gain 15 Block.

1

Order

NEW
attackironclad

Deal 12 damage. Retain your Hand this turn.

3

Howl From Beyond

NEW
attackironclad

Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust pile.

0

Anger

attackironclad

Deal 6 damage. Add a copy of this card into your Discard Pile.

4

Blood for Blood

attackironclad

Deal 18 damage. Costs 1 less for each time you lose HP in combat.

1

Thunderclap

attackironclad

Deal 4 damage and apply 1 Vulnerable to all enemies.

3

Bludgeon

attackironclad

Deal 32 damage.

1

Headbutt

attackironclad

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

2

Uppercut

attackironclad

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

1

Body Slam

attackironclad

Deal damage equal to your current Block.

1

Iron Wave

attackironclad

Gain 5 Block. Deal 5 damage.

Lore

"A soldier who made a dark pact with a demon to survive. The demon's blood courses through his veins, granting immense power at a terrible cost."