⚔️

The Ironclad

RETURNING

A rugged soldier bound to a demon

❤️80 HP
StrengthExhaust

The Ironclad returns from the original Slay The Spire, bringing his signature Strength-building playstyle. Stack Strength to deal massive damage with heavy attacks, or leverage Exhaust synergies for powerful one-time effects.

Starting Relic

Burning Blood

Heal 6 HP after each combat

Core Mechanics

Strength

Increases damage dealt by attack cards

Exhaust

Remove cards from play for the rest of combat

Keywords

Exhaust

Remove the card from your deck for the rest of combat.

Exhausted cards go to a separate pile and cannot be drawn again this fight. Many Ironclad cards synergize with Exhaust through cards like Feel No Pain.

Strength

Increases damage dealt by Attack cards.

Each point of Strength adds +1 damage to every attack. Stack Strength with cards like Demon Form for massive damage scaling. The Ironclad specializes in Strength builds.

Build Strategies

Strength Build

Stack Strength with cards like Demon Form, then deal massive damage with multi-hit attacks

Exhaust Synergy

Build around Feel No Pain and Dark Embrace to gain block and draw from exhausting cards

Known Cards

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1

Aggression

NEW
power•ironclad

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

0

Anger

attack•ironclad

Deal 6 damage. Add a copy of this card into your Discard Pile.

1

Armaments

NEW
skill•ironclad

Gain 5 Block. Upgrade a card in your Hand.

1

Ashen Strike

NEW
attack•ironclad

Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

3

Barricade

NEW
power•ironclad

Block is not removed at the start of your turn.

2

Bash

attack•ironclad

Deal 8 damage. Apply 2 Vulnerable.

0

Battle Trance

NEW
skill•ironclad

Draw 3 cards. You cannot draw additional cards this turn.

2

Blood Wall

NEW
skill•ironclad

Lose 2 HP. Gain 16 Block.

4

Blood for Blood

attack•ironclad

Deal 18 damage. Costs 1 less for each time you lose HP in combat.

0

Bloodletting

NEW
skill•ironclad

Lose 3 HP. Gain .

3

Bludgeon

attack•ironclad

Deal 32 damage.

1

Body Slam

attack•ironclad

Deal damage equal to your Block.

0

Brand

NEW
skill•ironclad

Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

1

Breakthrough

NEW
attack•ironclad

Lose 1 HP. Deal 9 damage to ALL enemies.

0

Bully

NEW
attack•ironclad

Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

1

Burning Pact

NEW
skill•ironclad

Exhaust 1 card. Draw 2 cards.

Cascade

NEW
skill•ironclad

X Play the top X cards of your Draw Pile.

2

Cinder

NEW
attack•ironclad

Deal 17 damage. Exhaust the top card of your Draw Pile.

1

Cleave

attack•ironclad

Deal 8 damage to ALL enemies.

1

Colossus

NEW
skill•ironclad

Gain 4 Block. You receive 50% less damage from Vulnerable enemies this turn.

1

Conflagration

attack•ironclad

Deal 2 damage to ALL enemies 4 times.

1

Crimson Mantle

NEW
power•ironclad

At the start of your turn, lose 1 HP and gain 7 Block.

1

Cruelty

NEW
power•ironclad

Vulnerable enemies take an additional 25% damage.

2

Dark Embrace

power•ironclad

Whenever a card is Exhausted, draw 1 card.

1

Defend

skill•ironclad

Gain 5 Block.

3

Demon Form

NEW
power•ironclad

At the start of your turn, gain 2 Strength.

0

Demonic Shield

NEW
skill•ironclad

Lose 1 HP. Give another player Block equal to your Block. Exhaust.

1

Dismantle

NEW
attack•ironclad

Deal 8 damage. If the enemy is Vulnerable, hits twice.

1

Dominate

NEW
skill•ironclad

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

1

Drum of Battle

skill•ironclad

Draw 2 cards. When this card is Exhausted, gain 2 Energy.

1

Evil Eye

NEW
skill•ironclad

Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

2

Expect a Fight

NEW
skill•ironclad

Gain 1 energy for each Attack in your Hand. You cannot gain more energy this turn.

1

Feed

NEW
attack•ironclad

Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

1

Feel No Pain

power•ironclad

Whenever a card is Exhausted, gain 3 Block.

2

Fiend Fire

NEW
attack•ironclad

Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

2

Fight Me

NEW
attack•ironclad

! Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

2

Flame Barrier

NEW
skill•ironclad

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

1

Forgotten Ritual

NEW
skill•ironclad

If you Exhausted a card this turn, gain .

1

Ghostly Armor

skill•ironclad

Gain 10 Block. Ethereal.

1

Havoc

NEW
skill•ironclad

Play the top card of your Draw Pile and Exhaust it.

1

Headbutt

attack•ironclad

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

2

Hellraiser

NEW
power•ironclad

Whenever you draw a card containing “Strike”, it is played against a random enemy.

1

Hemokinesis

NEW
attack•ironclad

Lose 2 HP. Deal 14 damage.

3

Howl From Beyond

NEW
attack•ironclad

Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

2

Impervious

NEW
skill•ironclad

Gain 30 Block. Exhaust.

1

Infernal Blade

NEW
skill•ironclad

Add a random Attack into your Hand. It's free to play this turn. Exhaust.

1

Inferno

NEW
power•ironclad

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1

Inflame

NEW
power•ironclad

Gain 2 Strength.

1

Iron Wave

attack•ironclad

Gain 5 Block. Deal 5 damage.

2

Juggernaut

NEW
power•ironclad

Whenever you gain Block, deal 6 damage to a random enemy.

1

Juggling

NEW
power•ironclad

Add a copy of the third Attack you play each turn into your Hand.

3

Mangle

NEW
attack•ironclad

Deal 15 damage. Enemy loses 10 Strength this turn.

1

Molten Fist

NEW
attack•ironclad

Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

0

Offering

NEW
skill•ironclad

Lose 6 HP. Gain . Draw 3 cards. Exhaust.

1

One-Two Punch

NEW
skill•ironclad

This turn, your next Attack is played an extra time.

1

Order

NEW
attack•ironclad

Deal 12 damage. Retain your Hand this turn.

0

Pact's End

NEW
attack•ironclad

Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

2

Perfected Strike

NEW
attack•ironclad

Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

1

Pillage

NEW
attack•ironclad

Deal 6 damage. Draw cards until you draw a non-Attack card.

1

Pommel Strike

NEW
attack•ironclad

Deal 9 damage. Draw 1 card.

0

Primal Force

NEW
skill•ironclad

Transform all Attacks in your Hand into Giant Rock.

2

Pyre

NEW
power•ironclad

Gain at the start of each turn.

0

Rage

NEW
skill•ironclad

Whenever you play an Attack this turn, gain 3 Block.

1

Rampage

NEW
attack•ironclad

Deal 9 damage. Increase this card's damage by 5 this combat.

2

Reaper

attack•ironclad

Deal 4 damage to ALL enemies. Heal HP equal to unblocked damage.

1

Rupture

NEW
power•ironclad

Whenever you lose HP on your turn, gain 1 Strength.

1

Second Wind

NEW
skill•ironclad

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

1

Setup Strike

NEW
attack•ironclad

Deal 7 damage. Gain 3 Strength this turn.

1

Shrug It Off

skill•ironclad

Gain 8 Block. Draw 1 card.

0

Spite

NEW
attack•ironclad

Deal 6 damage. Hits an additional time for each time you lost HP this turn.

2

Stampede

NEW
power•ironclad

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

1

Stoke

NEW
skill•ironclad

Exhaust your Hand. Add a random card for each card Exhausted. Exhaust.

3

Stomp

NEW
attack•ironclad

Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

1

Stone Armor

NEW
power•ironclad

Gain 4 Plating.

1

Strike

attack•ironclad

Deal 6 damage.

1

Sword Boomerang

NEW
attack•ironclad

Deal 3 damage to a random enemy 3 times.

1

Tank

NEW
power•ironclad

Take double damage from enemies. Allies take half damage from enemies.

1

Taunt

NEW
skill•ironclad

Gain 7 Block. Apply 1 Vulnerable.

2

Tear Asunder

NEW
attack•ironclad

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

1

Thrash

NEW
attack•ironclad

Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

1

Thunderclap

attack•ironclad

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

1

Tremble

NEW
skill•ironclad

Apply 2 Vulnerable.

1

True Grit

NEW
skill•ironclad

Gain 7 Block. Exhaust 1 card at random .

1

Twin Strike

NEW
attack•ironclad

Deal 5 damage twice.

2

Unmovable

NEW
power•ironclad

The first time you gain Block from a card each turn, double the amount gained.

2

Unrelenting

NEW
attack•ironclad

Deal 14 damage. The next Attack you play costs 0.

2

Uppercut

attack•ironclad

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

1

Vicious

NEW
power•ironclad

Whenever you apply Vulnerable, draw 1 card.

Whirlwind

NEW
attack•ironclad

X Deal 5 damage to ALL enemies X times.

2

Not Yet

NEW
skill•ironclad

Heal 10 HP. Exhaust.

3

Howl from Beyond

NEW
attack•ironclad

Deal 18 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.

Lore

“A soldier who made a dark pact with a demon to survive. The demon's blood courses through his veins, granting immense power at a terrible cost.”