
The Regent
NEW CHARACTERHeir to the Throne of Stars
The fourth character revealed. The Regent is an arrogant alien being who commands an army of minions using the Stars resource. Stars persist between turns with NO maximum cap, allowing for explosive scaling. Transform cards mid-combat with Forge and overwhelm enemies with loyal minions.
Starting Relic
Divine Right
At the start of combat, gain 3 Stars
Core Mechanics
Stars
A secondary resource that persists between turns with NO maximum cap. Accumulate Stars to enable scaling effects.
Forge
Transform and upgrade cards during combat. The Sovereign Blade can be strengthened using Forge.
Minions
Transform cards into disposable minions that fight for you. Skills like Guards create defensive allies.
Sovereign Blade
The Regent's signature retainable weapon. Deals 10 damage for 2 energy, can be Forged for increased power.
Keywords
Stars
NEWA persistent resource spent like energy. No cap, no reset between turns.
The Regent's primary resource. Stars accumulate without limit and persist between turns, unlike energy. Generated by Divine Right (3 at combat start), Genesis, Hidden Cache, Glow, and other cards. Spent alongside or instead of energy.
Forge
NEWForge X: Add X Block to the Sovereign Blade wherever it is.
The Regent can Forge the Sovereign Blade mid-combat to permanently increase its power. Block is added wherever the Blade is (hand, draw pile, discard). Synergizes with cards that reference or strengthen the Sovereign Blade.
Minions
NEWSummoned allies that fight alongside you.
The Regent transforms cards into disposable minions. Skills like Guards create defensive allies that attack enemies and absorb damage, creating an army to overwhelm foes.
Build Strategies
Star Hoarder
Accumulate massive amounts of Stars for explosive finisher turns
Minion Army
Summon Guards and other minions to overwhelm enemies with numbers
Forge Master
Focus on upgrading the Sovereign Blade to incredible power levels
Colorless Specialist
The Regent has strong synergy with colorless cards and can create new colorless cards mid-run
Known Cards
View All →Alignment
NEWGain .
Arsenal
NEWWhenever you play a Colorless card, gain 1 Strength.
Astral Pulse
NEWDeal 14 damage to ALL enemies.
BEGONE
NEW! Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.
Beat into Shape
NEWDeal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
Big Bang
NEWDraw 1 card. Gain . Gain . Forge 5. Exhaust.
Black Hole
NEWWhenever you spend or gain , deal 3 damage to ALL enemies.
Bombardment
NEWDeal 18 damage. At the start of your turn, plays from the Exhaust Pile. Exhaust.
Bulwark
NEWGain 13 Block. Forge 10.
Bundle of Joy
NEWAdd 3 random Colorless cards into your Hand. Exhaust.
CHARGE
NEW!! Choose 2 cards in your Draw Pile to Transform into Minion Strikes.
Celestial Might
NEWDeal 6 damage 3 times.
Child of the Stars
NEWWhenever you spend , gain 2 Block for each spent.
Cloak of Stars
NEWGain 7 Block.
Collision Course
NEWDeal 9 damage. Add a Debris into your Hand.
Comet
NEWDeal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Conqueror
NEWForge 3. Sovereign Blade deals double damage to the enemy this turn.
Convergence
NEWNext turn, gain and . Retain your Hand this turn.
Cosmic Indifference
NEWGain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing
NEWDeal 21 damage to ALL enemies. Fill your Hand with Debris.
Crescent Spear
NEWDeal 6 damage. Deals 2 additional damage for ALL your cards that have a cost.
Crush Under
NEWDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Decisions, Decisions
NEWDraw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.
Defend
NEWGain 5 Block.
Devastate
NEWDeal 30 damage.
Dying Star
NEWEthereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Falling Star
NEWDeal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.
Foregone Conclusion
NEWNext turn, put 2 cards from your Draw Pile into your Hand.
Furnace
NEWAt the start of your turn, Forge 4.
GUARDS!!!
NEW!!! Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.
Gamma Blast
NEWDeal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Gather Light
NEWGain 7 Block. Gain .
Genesis
NEWAt the start of your turn, gain .
Glimmer
NEWDraw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
Glitterstream
NEWGain 11 Block. Next turn, gain 4 Block.
Glow
NEWGain 1 energy. Draw 1 card. Next turn, draw 1 card.
Guiding Star
NEWDeal 12 damage. Next turn, draw 2 cards.
Hammer Time
NEWWhenever you Forge, all allies Forge as well.
Heavenly Drill
NEWX Deal 8 damage X times. Double X if it's 4 or more.
Hegemony
NEWDeal 15 damage. Next turn, gain .
Heirloom Hammer
NEWDeal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hidden Cache
NEWGain . Next turn, gain .
I Am Invincible
NEWGain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Kingly Kick
NEWDeal 24 damage. Whenever you draw this card, reduce its cost by 1.
Kingly Punch
NEWDeal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.
Knockout Blow
NEWDeal 30 damage. If this kills an enemy, gain .
Know Thy Place
NEWApply 1 Weak. Apply 1 Vulnerable. Exhaust.
Largesse
NEWAnother player adds 1 random Colorless card to their Hand.
Lunar Blast
NEWDeal 4 damage for each Skill already played this turn.
Make It So
NEWDeal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
Manifest Authority
NEWGain 7 Block. Add 1 random Colorless card into your Hand.
Monarch's Gaze
NEWWhenever you attack an enemy, it loses 1 Strength this turn.
Monologue
NEWWhenever you play a card this turn, gain 1 Strength this turn.
Neutron Aegis
NEWGain 8 Plating.
Orbit
NEWEvery 4 you spend, gain .
Pale Blue Dot
NEWIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Parry
NEWWhenever you play Sovereign Blade, gain 6 Block.
Particle Wall
NEWGain 9 Block. Return this card to your Hand.
Patter
NEWGain 8 Block. Gain 2 Vigor.
Photon Cut
NEWDeal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
Pillar of Creation
NEWWhenever you create a card, gain 3 Block.
Prophesize
NEWDraw 6 cards.
Quasar
NEWChoose 1 of 3 random Colorless cards to add into your Hand.
Radiate
NEWDeal 3 damage to ALL enemies for each gained this turn.
Refine Blade
NEWForge 6. Next turn, gain .
Reflect
NEWGain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Resonance
NEWGain 1 Strength. ALL enemies lose 1 Strength.
Royal Decree
NEWDraw 2 cards. If you have 5+ Stars, draw 2 more.
Royal Gamble
NEWGain 9 . Exhaust.
Royalties
NEWAt the end of combat, gain 30 Gold.
Seeking Edge
NEWForge 7. Sovereign Blade now deals damage to ALL enemies.
Seven Stars
NEWDeal 7 damage to ALL enemies 7 times.
Shining Strike
NEWDeal 8 damage. Gain . Put this card on top of your Draw Pile.
Solar Strike
NEWDeal 8 damage. Gain .
Spectrum Shift
NEWAt the start of your turn, add 1 random Colorless card into your Hand.
Spoils of Battle
NEWForge 10.
Star Burst
NEWDeal 6 damage to ALL enemies. Gain 1 Star.
Stardust
NEWDeal 5 damage to a random enemy X times.
Strike
NEWDeal 6 damage.
Summon Forth
NEWForge 8. Put Sovereign Blade into your Hand from anywhere.
Supermassive
NEWDeal 5 damage. Deals 3 additional damage for each card you created this combat.
Sword Sage
NEWIncrease the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
Terraforming
NEWGain 6 Vigor.
The Smith
NEWForge 30.
Tyranny
NEWAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Venerate
NEWGain .
Void Form
NEWEthereal. End your turn. The first 2 cards you play each turn are free to play.
Wrought in War
NEWDeal 7 damage. Forge 5.
Lore
“An arrogant alien noble who claims dominion over the stars themselves. Commands armies with a wave of the royal hand and considers all others beneath them.”