Potions
All 65 consumable potions in Slay The Spire 2 Early Access. Many are character-specific with exotic container designs.
Attack Potion
Choose 1 of 3 random Attack cards to add into your Hand.It's free to play this turn.
Block Potion
Gain 12 Block.
Blood Potion
Heal for 20% of your Max HP.
Colorless Potion
Choose 1 of 3 random Colorless cards to add into your Hand.It's free to play this turn.
Dexterity Potion
Gain 2 Dexterity.
Energy Potion
Gain .
Explosive Ampoule
Deal 10 damage to ALL enemies.
Fire Potion
Deal 20 damage.
Flex Potion
Gain 5 Strength.At the end of your turn, lose 5 Strength.
Focus Potion
Gain 2 Focus.
Poison Potion
Apply 6 Poison.
Potion of Doom
Apply 33 Doom.
Power Potion
Choose 1 of 3 random Power cards to add into your Hand.It's free to play this turn.
Skill Potion
Choose 1 of 3 random Skill cards to add into your Hand.It's free to play this turn.
Speed Potion
Gain 5 Dexterity.At the end of your turn, lose 5 Dexterity.
Star Potion
Gain .
Strength Potion
Gain 2 Strength.
Swift Potion
Draw 3 cards.
Vulnerable Potion
Apply 3 Vulnerable.
Weak Potion
Apply 3 Weak.
Ashwater
Exhaust any number of cards in your Hand.
Blessing of the Forge
Upgrade all cards in your Hand for the rest of combat.
Bone Brew
Summon 15.
Clarity Extract
Draw 1 card.At the start of your next 3 turns, draw 1 additional card.
Cunning Potion
Add 3 UpgradedShivs into your Hand.
Cure All
Gain .Draw 2 cards.
Duplicator
This turn, your next card is played an extra time.
Fortifier
Triple your Block.
Fysh Oil
Gain 1 Strength and 1 Dexterity.
Gambler's Brew
Discard any number of cards, then draw that many.
Heart of Iron
Gain 7 Plating.
King's Courage
Forge 15.
Liquid Bronze
Gain 3 Thorns.
Potion of Binding
Apply 1 Weak and 1 Vulnerable to ALL enemies.
Potion of Capacity
Gain 2 Orb Slots.
Powdered Demise
Enemy loses 9 HP at the end of each of its turns.
Radiant Tincture
Gain .Gain an additional at the start of your next 3 turns.
Regen Potion
Gain 5 Regen.
Ship in a Bottle
There's a feeling that it can get you to safety. Escape/reset mechanic.
Stable Serum
Retain your Hand for 2 turns.
Touch of Insanity
Choose a card in your Hand.It is free to play this combat.
Beetle Juice
Enemy's attacks deal 30% less damage for the next 4 turns.
Bottled Potential
Shuffle ALL your cards into your Draw Pile.Draw 5 cards.
Cosmic Concoction
Add 3 Upgraded Colorless cards into your Hand.
Distilled Chaos
Play the top 3 cards of your Draw Pile.
Droplet of Precognition
Choose a card in your Draw Pile and add it into your Hand.
Entropic Brew
Fill all your empty potion slots with random potions.
Essence of Darkness
Channel a Dark for each of your Orb Slots.
Fairy in a Bottle
When you would die, instead this potion is discarded and you heal to 30% of your Max HP.
Fairy in a Bottle
When you would die, heal to 30% HP instead. Consumed on trigger.
Fruit Juice
Gain 5 Max HP.
Ghost in a Jar
Gain 1 Intangible.
Gigantification Potion
The next Attack you play deals triple damage.
Liquid Memories
Put a card from your Discard Pile into your Hand.It costs 0 this turn.
Lucky Tonic
Gain 1 Buffer.
Mazaleth's Gift
Gain 1 Ritual.
Orobic Acid
Add a random Attack, Skill, and Power into your Hand.They're free to play this turn.
Pot of Ghouls
Add 2 Souls into your Hand.
Shackling Potion
ALL enemies lose 7 Strength this turn.
Ship in a Bottle
Gain 10 Block.Next turn, gain 10 Block.
Snecko Oil
Draw 7 cards.Randomize the cost of cards in your Hand this turn.
Soldier's Stew
All cards containing Strike gain 1 Replay this combat.
Foul Potion
Deal 12 damage to EVERYONE.Can be thrown at the Merchant for 100 Gold instead.
Glowwater Potion
Exhaust your Hand.Draw 10 cards.
Potion-Shaped Rock
Deal 15 damage.
Rarity Guide
Basic effects
Stronger effects
Powerful effects